However, I skipped the May Day one (first time ever!) because the reward was not useful to my city and the way to get it was just too "expensive" for want of a better word. I don't like to complain, because I love the game and I like doing events and questlines too. These smaller quests should have options or just take provinces and research out of the equation altogether! It used to be ok when the quests were just 4 or 5 times a year, but you have upped the frequency and its just too much to push us on EVERY time. At the rate these quests are coming up now, I will be WAY ahead on the map and WAY behind in my city - it's not a clever plan. I really think there needs to be an alternative. The Manor looks like something I would like, which is why I need to say my piece! Why, oh why do they put the "aquire 2 sectors" BEFORE "Scout a province" ? If they just switched those around I would only have to scout and then take one province, as it is I have to do two. It was going to push me to where I didn't want to be. I can't even save a couple of sectors for next time, as the last one is always "Take a province"! I could go on for days listing quest ideas, but that should be enough to get some ideas going. Lanterns could be hidden around your friends city maps, so you would have to visit your friend's cities to find them. Reaching these locations requires completing quests and discovering lanterns which light up new cave passages to new locations. You can click the cave on your city map, which takes you inside a huge spooky cave system, with tunnels and chambers, and hidden temples. Opening doors requires a skull key or completing a quest. Each place you visit holds a quest reward. Clicking the shipwreck takes you into a long lost pirate ship, with cabins and other rooms, such as the bridge. Keys are needed to open doors as well as completing quests.Ī shipwreck appears off the coast of your city map. Once inside the mansion, there are corridors and stairs and rooms, and each room contains a quest reward. Keys are hidden in friend's taverns, say one per day, so you have to visit all your friends to find keys. If you don't visit every tavern every day, you could miss the map pieces. Maps could be hidden in friend's taverns, say one per day. Sectors do not just have to be taken by negotiating or fighting, though one or two could include that, but you could also collect maps which would unlock the next sector. On the island are x number of sectors which need to be taken, and in each sector is a quest reward. A ship appears on your Continent Map which takes you to an exciting new quest Treasure Island. Okay, how about introducing one or two different quests to complement excellent quests such as the Fall Apples quest?
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In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. the Dallas and the Hellena play much like a Molotov but with better AA and general survivability, but it constantly irked me that they dont have torps, so aside from grinding to the next ship, i never chose to play these by choice because of that.Please mark leaks with spoiler tags, like this: Smolensk is balanced!. It was a big job getting the Cleveland, the American cruiser line was ♥♥♥♥♥♥♥♥ awful up to the Dallas, but then the Dallas and the Hellena were decent ships, so that later grind was far more enjoyable. The only dissadvantage i could see is that in my Shabayev, i can draw the fire of the enemy away from the Marines, but those Clevelands never seem to draw the enemy fire? Anyway, i never minded being the missions punching bag, it simply made it far easier to get five star every time. i took the hint it must be a good ship because so many people use it in that mission. It was an easy ship to unlock due to the tech tree shuffle, rapid firing guns, great flyswatters and DFAA, hydro for torp beats, Radar, and decent armor. Originally posted by mystikmind2005:8) - Why is everyone using Cleveland in Cherry Blossom? 50 calibre Browning M2HB machine gun and two. The tank was armed with 75mm M3 L/40 gun or 76mm gun M1, M1A1C, or M1A2, with a. The US M4 Sherman had proved a game-changer for US and allied forces in WWII, proving far more effective against German light and medium tanks on the battlefield and becoming one of the most widely deployed tanks of the war. The Sherman was based on the US M4 Sherman fitted with the British 17-pounder anti-tank gun. While over 4,000 Cromwells were built, only 200 Challenger A30s rolled off the production line, with the tank never gaining ground over the cheaper and easier to produce Sherman Firefly conversion tank that was originally built only as a stop-gap until the A30 entered service. Its chassis was derived from the Crowell tank – a highly successful vehicle that first saw action in the Battle of Normandy in 1944, which was appreciated for its balance of high armament, protection, speed and reliability. This 32t vehicle was armed with a 76mm Ordnance QF 17 pounder and Browning machine gun and carried a crew of five. WWII saw the first iteration of the Challenger tank, the A30, in use with British forces. By 1934 the tanks were either in storage, sold to Canada as a training tank, or scrapped. 1934ĭespite best intentions and planned orders in the thousands, production delays, severe industrial deterioration in France and the end of the war meant that only 125 were ever produced, and only the Americans equipped a single unit with the vehicle. It was powered by V-12 Liberty or V-12 Ricardo 300 hp (220 kW) engines and had a power/weight ratio of 7.89 hp/tonne (5.79 kW/t). Armament consisted of two QF 6 pdr 6 cwt Hotchkiss (57 mm) guns, seven 7.92 mm Hotchkiss machine guns or five M1917 Browning machine guns. British tanks carried a crew of twelve personnel, US tanks carried ten. This tank weighed in at 38t and was 10.42m in length, 3.56m width (with sponsons out) and 3.13m high. The first major step toward the next phase of tank design came right at the end of WWI in the form of the Mark VIII or Livery tank – a collaborative design between the UK and the US with input from France to equip all three armed forces with a single heavy tank. A further modified variant with new engine and transmission systems entered production from December 2017, with 200 of each male and female built and the first ‘hermaphrodite’ variants, carrying one male and one female sponson, emerging. It was the British tank used in the greatest numbers during WWI with 420 males, 595 females and 202 supply variants constructed. Despite their shortcomings, they were able to cross trenches of 9ft and pass through barbed wire, showing a capacity for extreme mobility that secured them a vital role in the land force tool kit for the ensuing century.īy the time the Mark IV tank entered production in May 1917, significant improvements had been made in armour, armament, logistics and recovery systems for the vehicle. The tanks that did clear no man’s land, however, laid claim to a revolution in modern warfare. Seventeen of the 49 vehicles shipped to France were not even fit to enter the battle of those that did, some broke down, others were incapacitated by direct hits of artillery and mortar shells. Only around a third of the 32 British tanks deployed at the Somme on 15 September succeeded in breaking through to German lines. Due to unavailability of the six pounder guns, half were equipped with only machine guns. Enough tanks were ordered by Fosters and Metropolitan to raise six tank companies of 25 vehicles each. This vehicle entered service in August 1916 in two variants: ‘male’, armed with two six pounder guns and three 8mm Hotchkiss machine guns and weighing in at 28 tons and ‘female’, with four 0.303 Vickers machine guns and a single Hotchkiss, weighing in a 27 tons. Mother formed the design for the first tank to engage in battle with the British armed forces, known as the British Mark I.
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