However, I skipped the May Day one (first time ever!) because the reward was not useful to my city and the way to get it was just too "expensive" for want of a better word. I don't like to complain, because I love the game and I like doing events and questlines too. These smaller quests should have options or just take provinces and research out of the equation altogether! It used to be ok when the quests were just 4 or 5 times a year, but you have upped the frequency and its just too much to push us on EVERY time. At the rate these quests are coming up now, I will be WAY ahead on the map and WAY behind in my city - it's not a clever plan. I really think there needs to be an alternative. The Manor looks like something I would like, which is why I need to say my piece! Why, oh why do they put the "aquire 2 sectors" BEFORE "Scout a province" ? If they just switched those around I would only have to scout and then take one province, as it is I have to do two. It was going to push me to where I didn't want to be. I can't even save a couple of sectors for next time, as the last one is always "Take a province"! I could go on for days listing quest ideas, but that should be enough to get some ideas going. Lanterns could be hidden around your friends city maps, so you would have to visit your friend's cities to find them. Reaching these locations requires completing quests and discovering lanterns which light up new cave passages to new locations. You can click the cave on your city map, which takes you inside a huge spooky cave system, with tunnels and chambers, and hidden temples. Opening doors requires a skull key or completing a quest. Each place you visit holds a quest reward. Clicking the shipwreck takes you into a long lost pirate ship, with cabins and other rooms, such as the bridge. Keys are needed to open doors as well as completing quests.Ī shipwreck appears off the coast of your city map. Once inside the mansion, there are corridors and stairs and rooms, and each room contains a quest reward. Keys are hidden in friend's taverns, say one per day, so you have to visit all your friends to find keys. If you don't visit every tavern every day, you could miss the map pieces. Maps could be hidden in friend's taverns, say one per day. Sectors do not just have to be taken by negotiating or fighting, though one or two could include that, but you could also collect maps which would unlock the next sector. On the island are x number of sectors which need to be taken, and in each sector is a quest reward. A ship appears on your Continent Map which takes you to an exciting new quest Treasure Island. Okay, how about introducing one or two different quests to complement excellent quests such as the Fall Apples quest?
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